LEVEL
50
CHAMPION POINTS 5285
EBONHEART PACT RANK
Imperial Warden (Health)
Vampire
0 Magicka
64 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 278
Skyshards:
0 / 3
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
3554
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
14226
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, to maul an enemy for
19918
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the
Hemorrhaging
status effect.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2754 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
11639
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2754 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
13967
Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
19400
Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Deep Fissure
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2424 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
24585
Bleed Damage over
20
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
2235
Bleed Damage every
2
seconds for the duration.
You can only have one
Growing Swarm
active at a time.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina<div class='esovsChargeFreq'> / 5s</div>
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you. If no negative effects are removed you instead increase your damage done by
5
% for
5
seconds
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2754 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain
Minor Berserk
, increasing your damage done by
5
%.
Bird of Prey
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1486
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your Critical Damage by
4
% for each Animal Companion ability slotted.
Current Bonus:
4
%.
Advanced Species 2
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
18299
Health
48161
Stamina
22659
Magicka Recovery
1011
Health Recovery
71
Stamina Recovery
1093
Spell Damage
5535
8711
Spell Critical
11.4%
60%
Weapon Damage
6813
11460
Weapon Critical
23.4%
60%
Spell Resistance
32767
Physical Resistance
32767
Critical Resistance
1716
Spell Penetration
6450
Physical Penetration
6450
Battle Spirit
Boon: The Warrior
Defensive Scroll Bonus
Jewels of Misrule
Major Breach (Target)
Major Brutality
Major Gallop
Major Mending
Major Resolve
Major Savagery
Minor Berserk
Minor Breach (Target)
Minor Protection
Minor Resolve
Minor Toughness
Off Balance (Target)
Offensive Scroll Bonus
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2754 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
13967
Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
19400
Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2592 Stamina
Cost
Slam an enemy with an upward swing, dealing
14873
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
2332 Stamina
Cost
Spin around and strike an enemy down, dealing
6464
Physical Damage to them and all nearby enemies. Deals up to
300
% more damage to enemies with less than
50
% Health.
Lotus Blossom
Instant
Cast Time
Area
Target
28 meters
Radius
60 seconds
Duration
1377 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1584
Health and your fully-charged Heavy Attacks to restore
4752
Health to you or a nearby ally for
1
minute.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2754 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted you gain
Minor Berserk
, increasing your damage done by
5
%.
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
127 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
20978
Physical Damage to enemies in front of you, an additional
24033
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Leeching Vines
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2754 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
3616
Health each time they take damage. This effect can occur once every
1
second.
The vines apply Minor Lifesteal to enemies that damage the target for
10
seconds, healing you and your allies for
720
Health every
1
second when damaging that enemy.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina<div class='esovsChargeFreq'> / 5s</div>
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you. If no negative effects are removed you instead increase your damage done by
5
% for
5
seconds
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2864 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
26676
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Polar Wind
Instant
Cast Time
Area
Target
12 meters
Radius
10 seconds
Duration
4406 Magicka
Cost
Envelop yourself and an ally in winter winds, instantly healing for
17611
Health and healing for an additional
4366
Health every
2
seconds over
10
seconds. This ability scales off your Max Health.
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
4131 Magicka
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
30
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
30
seconds.
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
137 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Overload
Werewolf
View Raw Data
Character data Edited on 2024-08-15 11:57:04